![]() Due to having virtually no fast attack units, except for their MiGs, China is forced to make large, ponderous assaults with heavy units, a tactic that can be countered by the GLA's speed or the USA's air power. The Chinese " Inferno Cannon" and " Nuke Cannon" are the only artillery units whose shells cannot be intercepted.Ĭhina has a major disadvantage in that its ground forces are generally slower than those of the other two factions. China make heavy use of gattling, nuclear, and napalm weaponry to destroy the enemy, but also posses advanced electronic warfare technology, including elite hackers, a spy called Black Lotus, and electromagnetic pulse weapons. China has a wide range of vehicle types, including several specialized tanks like Type 88 as " Battlemaster", BTR-80 as " Troop Crawler", "Overlord" tank(s) and two artillery units. Chinese troops and tanks gain special bonuses when in groups, and make extensive use of propaganda (passive healing) to support their troops. In addition, Chinese buildings can be surrounded by Land Mines to prevent infiltration. Combining Bunkers fully loaded with Tank Hunter for engaging tanks and Gattling Cannons to kill infantry and aircraft easily defend against any attack. China's play style emphasizes direct assaults and sheer power to defeat American technology and GLA stealth, and also places some emphasis on defense. The People's Republic relies largely on brute force and sheer numbers, culminating in a variety of powerful and heavily armored tanks, and has limited air power. Despite being able to harvest the most of all factions in single go, with their speedy Chinooks taking $600 at a time, the other factions take more overall with faster and cheaper harvests.In addition, USA Chinooks are vulnerable to the common GLA quad cannons and Chinese Gattling tanks. ![]() The USA has a major disadvantage, however, in that it has the slowest resource gathering in the game in comparison to troop costs, it has a less stable supply of power than China, and its high-tech units are very expensive. They also possess a Particle Cannon super weapon capable of destroying units and most buildings in a single use. American Generals' abilities revolve around air power, including air strikes by A-10 Thunderbolts and fuel air bombs (a.k.a The Daisy Cutter). The USA also fields the largest air fleet in the game, including attack and transport helicopters, fighter planes, high speed bombers and stealth bombers. American infantry have a number of special abilities, and include stealthy long-ranged snipers called Pathfinders and a powerful commando named Colonel Burton with a number of abilities revolving around demolition and stealth. USA ground vehicles can construct unmanned drones to support and repair them in combat, while American troops and vehicles make extensive use of laser technology to guide weapons and defend against attack. USA forces rely on skill, mobility, and high technology to defeat the raw firepower of China and the guerrilla tactics of the GLA. The United States is the most technologically-advanced faction, and fights with a combination of powerful ground units and a large, versatile fleet of aircraft. Main article: United States of America (Generals) Each one plays differently, and has its own advantages and disadvantages. ![]() In spite of these differences, Generals retains many of the conventions of previous games, such as power to keep one's base up and running, Superweapons to devastate the enemy forces, commando units, and a Mammoth-esque tank (The Overlord). ![]() Perhaps the most distinctive difference in contrast to Tiberium and Red Alert is that structures must be built using "builder" units, rather than prefabricated constructs which are deployed once completed. Units now possess "special abilities" aside from their primary functions, such as American vehicles being able to create hovering robotic drones to provide support, Chinese Hackers capable of shutting down buildings or providing a steady flow of funds, and the basic soldiers of all three factions being able to capture buildings, eliminating the previous method of using engineers (although the process of capturing buildings in Generals is gradual rather than the instantaneous capture of previous games). For instance, resources are no longer obtained from minerals scattered on the ground, but are instead collected at "supply docks" and "supply stockpiles," and these resources, unlike Ore or Tiberium, are finite in quantity. Generals plays very differently from its sibling Tiberium and Red Alert series. ![]()
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